PROJECT DESCRIPTION |
![]() 3D modeling of Brussels (B) in sPACE - LAb[au] |
> What each partner has developed before collaborating: |
|
LAb[au] |
iMAGE z[ONE] - Olivier VANDERAA |
| The
development of the "sPACE, navi-gable music" application by
Lab[au] in the past few years lead to the elaboration of new performative
3D environments and many possibilities of collaboration. Among others,
like for instance INFO.SCAPES_ INFOR-MATION SOCIETY, an interactive 3D
hyper-textu(r)al interface designed for the European Commission to display
the poli-tics of the EU commission in the field of IC technologies (see
http://www.lab-au.com/files/doc/eu.htm),
the CITYSNAP-PER_Game project uses properties of 3D electronic environments
to create a spacial navigation through collected data. |
Mainly focusing on contemporary western society, and
particularly urban structures and cultures, leaning on a documentary base,
Olivier Vanderaa started in early 2002 a reflexion on the nature of the
city, considering it as the result of the interaction of two processes:
a physical construction (urbanization) as well as a mental (space representation,
social context) one. Naturally came the question of how to map these characteristics:
in that matter, new media seemed to be appropriate tools, for they allow
to easily index the collected data, to interface them with the user (notably
through hypertext links), and because the web medium permits to keep a
trace of the work and thus draw a comparison between various urban contexts. |
> the common project: Process |
CITYSNAPPER_Game
is a playful visual approach of the contemporary metropolitan space that
leads, during a week, to a collection of urban images, which can be followed
through a 3D modeling of the city on a web interface. To operate this
collection in the real, material city, the photographer follows instructions
(word, sentence, coordinates, riddle, allusion, reference…) posted
via SMS by members of the audience (players), and, in return, sends pictures
via SMS to the interface, thus creating an inter-subjective urban representation
based on the interaction of his own knowledge, vision and interpretation
of the city with the ones of the players. CITYSNAPPER_Game experiences the possibility for the photographer to work in real time, thanks to the use of IC technologies (cell phone of the second generation, SMS web servers and computer programming), and thus gives to the audience an immediate reading of its development, and a possibility to experience a navigation/walk in full immersion mode through this e.infocity. Furthermore, members of the audience can become active partners of the project by contributing to build the artwork. They initiate the process and harvest the result at its last step: they are invited to gather in the exhibition space at the end of the performance to fetch a print (signed by photographer) of the image they gave birth to. Due to the use of a mass audience photographic device, the project won't lead to the creation of a classical, high definition photographic artwork. The purpose is more here to use photography as a vector, a step in an interaction and exchange process between participants, going from the formulation of an inquiery to its realization as a picture, and leading to an immediate and playful representation of the urban space. The purpose of the project is thus the widening of the world wide web and web art to our daily physical space, and, last but not least, to look for social interactions after a long period of autarky in that field. |
Interactions
will thus be set as follows:
![]() N.B.: the exhibition space is optional in the project and can become an online gallery where players can print their photograph as soon as it is online. |